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RULES OF COMBAT

n/an/a Member Posts: 168,427
edited July 2002 in General Discussion
1. If the enemy is in range, so are you.

2. Incoming fire has the right of way.

3. Don't look conspicuous: It draws fire.

4. Professionals are predictable, its the amateurs that are dangerous.

5. The enemy invariably attacks on one of two occasions: When you are are ready for them and when you are not ready for them.

6. Team work is essential: it gives the enemy someone else to shoot at.

7. If your attack is going well, you have walked into an ambush.

8. Don't draw fire, it irritates the people around you.

9. The only thing more accurate than incoming enemy fire is incoming friendly fire.

10. When the pin is pulled: Mr. Grenade is not your friend.

11. If it's stupid but works, it isn't stupid.

12. When in doubt empty the magazine.

13. Never share a foxhole with anyone braver than you.

14. Next time your equipment malfunctions, remember it was made by the lowest bidder.

Comments

  • n/an/a Member Posts: 168,427
    edited November -1
    1. If the enemy is in range, so are you.
    2. Incoming fire has the right of way.
    3. Don't look conspicuous: it draws fire.
    4. The easy way is always mined.
    5. Try to look unimportant, they may be low on ammo.
    6. Professionals are predictable, it's the amateurs that
    are dangerous.
    7. The enemy invariably attacks on one of two occasions:
    1. When you're ready for them.
    2. When you're not ready for them.
    8. Teamwork is essential; it gives the enemy someone else
    to shoot at.
    9. If you can't remember, the claymore is pointed at you.
    10. If your attack is going well, you have walked into an
    ambush.
    11. Don't draw fire, it irritates the people around you.
    12. The only thing more accurate than incoming enemy fire
    is incoming friendly fire.
    13. When the pin is pulled, Mr. Grenade is not our friend.
    14. If it's stupid but works, it isn't stupid.
    15. When in doubt empty the magazine.
    16. Never share a fox hole with anyone braver than you.
    17. Anything you do can get you shot. Including doing
    nothing.
    18. Make it too tough for the enemy to get in and you
    can't get out.
    19. Mines are equal opportunity weapons.
    20. A Purple Heart just proves that were you smart enough
    to think of a plan, stupid enough to try it, and lucky
    enough to survive.
    21. Don't ever be the first, don't ever be the last and
    don't ever volunteer to do anything.
    22. The quartermaster has only two sizes: too large and
    too small.
    23. Five second fuses only last three seconds.
    24. It is generally inadvisable to eject directly over the
    area you just bombed.

    "A wise man is a man that realizes just how little he knows"
  • NighthawkNighthawk Member Posts: 12,022 ✭✭✭
    edited November -1
    Those are definantly classic combat rules.And right on!

    Rugster
  • dads-freeholddads-freehold Member Posts: 1,361 ✭✭✭✭✭
    edited November -1
    greetings, i saw these rules a couple decades ago on a poster called murphy's rules of combat, altho the 24th was different "remember your weapon was made by the lowest bidder" seems like there were some other variations going around too but they always ended with "murphy was a grunt" i alway wondered if that was an epitath , any one know "murphy"? also any body see the "china beach " episode that dealt with this, it brought back a lot of memories and some tears. respt submitted dads-freehold

    rodney colson
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